First some backstory about Whyn Burae and the surrounding area-
Holding a reputation that is both romantic and horrifying, the “foothills” of the Skelrothin Mountains are fertile and green. Huge pines tower over rolling, rock strewn hills. As light filtered through the high canopy falls on beds of lush ferns, tall grasses, and multi-colored moss. As a gateway to the Storm Coast, the High Hills were oft sung about by bards in times of yore. While many histories record these lands as the great homeland of the elves, this is actually quite incorrect. While many elves, including the drow, have lived among and under the hills over time, they certainly did not start here. What have existed are hundreds of fortresses, castles, and walled cities, meant to protect the trade roads, mines, and other precious commodities that the hills cling to so tightly.
Amongst the natural beauty, creatures unnatural and ugly lie in wait for the unsuspecting and foolish who travel these lands without sufficient protection. Not that these lands are wholly uncivilized. At least partially protected by some of the mightiest storms that roll in off the coast, the land has enjoyed settlement by a very diverse grouping of peoples. Those that find life to busy, or politically rocky near to the coast, or to dangerous and frightening nearer to many of the mountains, often settle in or around the Highlands. The one place that has risen in prominence however is the many walled city of Whyn Burae. Curious in its architecture, and more ancient than some of the oldest trees, the city was first founded during the time of the great Tiefling empire of Bael Turath. Over the centuries that have passed since its founding, the city has been raised, rebuilt, destroyed, and built again. Each incarnation has simply taken the old and added to or rearranged it to the new builders liking. Like the rings of a tree, one can almost trace the age of the city by the number of rings of its walls. The city is much bigger in look than it is in actual population. The current ruler is Duke Artuzz Bardin, who’s family came to prominence during the reign of the Nerathan Empire. Duke Bardin has already outlived his wife, and 2 of his sons, and his remaining children are shrouded in mystery and speculation by those who concern themselves with nobility. The cities influence has waned signifigantly over the past 50 years, and what holdings the old Duke clings too now, he clings with an iron fist.
To the east, the Ghostwood becomes more and more dangerous, and the only mode of travel to and from the west, the dubiously named “Fiend’s Road” yearly becomes more and more shrouded in darkness. It is from this land that the characters look to carve a name for themselves.